Buttons
 
Push Buttons:
 
Displays:
 
Jogs & Potentiometers:
 
Joystick:
 
Keypads:
 
Gauges:
 
Switches:
 
Timers:
Sliders:
Common:
 

We have provided an array of buttons that one finds on physical and virtual interfaces. The different buttons are:

FISButton

A simple momentary button
FISButtonAttach A momentary button with repeat-on-down functionality and the ability to attach button graphics by linkage ID
FISButtonRepeater A momentary button with repeat-on-down functionality
FISButtonString A button that displays a text string
FISButtonToggle A two-state toggle button (up and down)
FISButtonRepSE A momentary button with repeat-on-down functionality like FISButtonRepeater, but it is designed as a demonstration of how to include our state engine into a component, so you should use FISButtonRepeater or FISButtonAttach for anything serious.
Each of these components generate a single event, usually called something like ButMsg (but changeable programmatically or through the component parameter panel). The ButMsg event is accompanied by a value indicating whether the button was pressed, released, or released outside the button's hit area.
 
 
In the code, we also show how to replace the ieh method name with handleEvent.
 
Please direct any questions or comments to components@FlashSim.com, or to our components discussion board.
 
 
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