About the Book > Table of Contents
 
 

Flash MX for Interactive Simulation:
How to Construct & Use
Device Simulations

Jonathan Kaye, PhD
David Castillo

Published by Delmar Learning
Available November 25, 2002
538 pages; 84 illustrations;
ISBN: 1401812910
Companion CD-ROM with full source code and trial versions (for PC) of SmartDraw 6; SonicFoundry Acid, SoundForge, Vegas Video; Macromedia Flash MX.

Introduction

   

Part I: Project Fundamentals and Planning

  • Ch. 1: Simulation and Flash
  • Ch. 2: Movie Clip Fundamentals
  • Ch. 3: The Process Perspective
  • Ch. 4: Asset Production
   
 

Part II: Simulator Architecture

  • Ch. 5: Object-Oriented Programming Review
  • Ch. 6: Simulator Architecture
  • Ch. 7: Describing Behavior Using Statecharts
  • Ch. 8: Techniques for Describing Behavior
   
 

Part III: Constructing the Elements of Simulation

  • Ch. 9: Introduction to Simulator Construction
  • Ch. 10: Flash MX Components
  • Ch. 11: Simple Interface Objects
  • Ch. 12: Non-visual Objects
  • Ch. 13: Advanced Interface Objects
  • Ch. 14: Model Layer Simulation
   
 

Part IV: Hands-on Device Construction

  • Ch. 15: Modeling a Robotic Arm
  • Ch. 16: Modeling an Analog/Digital Wristwatch
  • Ch. 17: Modeling a Fish Finder
  • Ch. 18: My First Cell Phone
   
 

Part V: Authoring Simulation-Based Instruction

  • Ch. 19: Performance Analysis
  • Ch. 20: Instructional Presentation
  • Ch. 21: Establishing Elemental Skills
  • Ch. 22: Practice and Drills
  • Ch. 23: Testing and Assessment
   
 

Part VI: Bringing It All Together

  • Ch. 24: Integrating Simulator and Presentation
  • Ch. 25: Data Capture and Transmission
  • Ch. 26: Usability Testing
  • Ch. 27: Case Studies
   
 

Appendices

A: Flash and Simulation Web Resources

B: Quick Reference: Creating State Engines

C: Flash State Engine Implementation

D: State Engine Reference

E: Errors and Warnings Reference

F: Additional Device Design Materials

   
 

Glossary

Index

   
   
 
 
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