About the Book > Book Description
 
 

Together with its CD-ROM and this companion web site, Flash MX for Interactive Simulation is the first definitive package designed to lead readers to success in using Flash MX to deliver interactive product simulations for use in online and CD-ROM based training, promotion and prototyping. Flash MX for Interactive Simulation teaches a proven methodology, using statecharts and the UCM architecture, for streamlining the planning, design, and implementation of realistic device simulations.

Practical, step-by-step examples and working simulators demonstrate how to apply this methodology to the construction of a variety of devices, from a robotic arm to a cell phone. This tried-and-true approach will guide even the most complicated simulation project to a successful conclusion.

Readers will find that their simulations are easier to program, maintain and upgrade. The book even includes an extensive starter toolkit of interfaces objects (such as dials, gauges, timers, and knobs), implemented as Flash MX Components, that can be reused by readers in their own simulation projects.

 

 

 

Key Features:

  • Working simulations move beyond simple mechanics to reveal critical procedures involved in designing and applying simulations for dynamic online and CD-based training and marketing.
  • Professional instructional techniques for developing performance-based training are included to optimize development time and ensure the effectiveness of simulations in the hands of e-learners.
  • Reusable code and visuals for dials, buttons, gauges and algorithms is included, allowing the book to be used as a reference by programmers and graphical designers of all abilities.
  • Explanations of how to successfully integrate Flash-created simulations with Authorware, Dreamweaver, and other popular Web authoring tools are provided, enabling users to make effective use of leading-edge technologies.
   
   
   
 
 
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