Introduction
to Programming Equipment Simulators in Flash
Flash is an excellent
platform for developing simulators that replicate the functionality
of equipment, allowing workers to learn and practice operational
skills in a safe way. Once a device has more than a few buttons,
though, the complexity of programming it in a maintainable
way becomes challenging. Jonathan Kaye, co-author of the book
"Flash MX for Interactive Simulation: How to Construct
and Use Device Simulations," is leading an Internet-based
talk/discussion on software best practices for building medium
to complex device simulators. This session is geared to intermediate
or advanced Flash developers (as well as other developers
with a background in OOP), and introduces the fundamentals
of UML statecharts for describing and coding process and user
interface behavior, in Flash MX 2004.
The session is
divided into two parts:
Jonathan will conduct
the session using Macromedia Breeze Live (http://www.macromedia.com/breeze/)
during the month of April. Each session will have only 3-4
simultaneous connections, so it is encouraged that groups
of interested developers at the same site share a connection
to allow groups in other sites to participate. Audio will
be provided via Breeze, with text chat among online participants
and with Jonathan.
Registering
for a Session
All sessions in
April are free.
ALL
TIMES GIVEN ARE EASTERN DAYLIGHT TIME (EDT), GMT -4:00
Instructions:
Click on the day you want to register for. Your email
program will open and you should add in the body of the email
how many seats (connections to the Internet) you will need.
Please request as few as necessary to be considerate of others
who would like to attend the seminar. If your email does not
open automatically, please send an email to seminars@FlashSim.com
with the date requested, number of seats, and the contact
person at each seat. You will receive a confirmation request
with the number of seats we can provide for you.